✍️Changelog and Patchnotes

19/04 - v1.0.3

This update is mostly centered around Tokenomics. Please remember that parameters are highly subject to change as we keep improving our modelling.

  • Further clarification on the TOKENOMICS - $TPK, which has been broken down into subpages for easier reading.

  • Tokenomics allocation schedules have been added in Initial allocation and schedules

  • Tokenomics parameters adjusted:

    • Burn rate is now set at 8% (up from 1%)

    • Rewards refill share of TPK-REPLICA spending proportionally decreased at 82.8% (down from 89%) (90% of the non-burnt amount)

    • Pooky Treasury share of TPK-REPLICA spending proportionally decreased at 9.2% (down from 10%) (10% of the non-burnt amount)

    Developers' note: increasing the burn rate and keeping the Rewards/Treasury split is essentially neutral, because the burn has a proportional appreciation effect on the price to the reduction in Rewards/Treasury allocations.

  • Spending $TPK to purchase PookyDollar is now granting an extra 10% PookyDollar above the market value.

    Developers' note: this is extra utility for anyone looking to optimise their spending values to buy PookyDollar-stamped items.

  • Pass Attributes are now featuring a Team Attribute on top of existing mechanics.

    Developers' note: keeping the differenciation of a team on the League Pass, from the Pookyball system, was a community request.

12/04 - v1.0.2
  • The Pass Ascension mechanic has been expanded. We're happy to hear player feedback on this evolution!

05/04 - v1.0.1
  • Updated naming conventions

    • "Diamond" is renamed to "PookyDollar"

    • "Silver" is renamed to "TPK-Replica"

04/04 - v1.0.0
  • Added visuals throughout the paper

  • Typo corrections

  • Wording clarifications following first player feedbacks

25/03 - v0.0.8
  • Large additions to TOKENOMICS - $TPK

    • Updated to latest model version

    • Added launch token allocations

    • Added walkthrough examples

  • Added up-to-date pricing throughout the whitepaper

  • Naming updates

    • $TOKEN -> $TPK

    • Pass Upgrades -> Stickers

    • Team Stickers -> Team Boosters

    • Talent tree -> Skill tree

21/03 - v0.0.7
  • All mentioned spreadsheets are now publicly readable and downloadable

  • Removed the internal disclaimer

  • Clarified MARKETPLACES

18/03 - v0.0.6
  • Consumable generation

    • Pass Upgrades list updated - no longer includes generating extra consumables

  • Pass Attributes and Pass Upgrade lists have been updated

  • Pass always has Exact and Outcome as initial attributes

  • Rewards

    • Added a bottom 50% Diamond reward

    • Added a top F2P Diamond reward

14/03 - v0.0.5
  • Clarifications and list updates throughout Consumable, League Pass

  • Updated

    • League Pass Attributes and Pass Upgrade spreadsheets

01/03 - v0.0.4
16/02 - v0.0.3
  • Added Crafting & Recycling

  • General numbers updates

12/02 - v0.0.2

First complete overview of systems for an internal purpose

26/01 - v0.0.1

Initiation of this document.

Last updated

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