βοΈChangelog and Patchnotes
19/04 - v1.0.3
This update is mostly centered around Tokenomics. Please remember that parameters are highly subject to change as we keep improving our modelling.
Further clarification on the TOKENOMICS - $TPK, which has been broken down into subpages for easier reading.
Tokenomics allocation schedules have been added in Initial allocation and schedules
Tokenomics parameters adjusted:
Burn rate is now set at 8% (up from 1%)
Rewards refill share of TPK-REPLICA spending proportionally decreased at 82.8% (down from 89%) (90% of the non-burnt amount)
Pooky Treasury share of TPK-REPLICA spending proportionally decreased at 9.2% (down from 10%) (10% of the non-burnt amount)
Developers' note: increasing the burn rate and keeping the Rewards/Treasury split is essentially neutral, because the burn has a proportional appreciation effect on the price to the reduction in Rewards/Treasury allocations.
Spending $TPK to purchase PookyDollar is now granting an extra 10% PookyDollar above the market value.
Developers' note: this is extra utility for anyone looking to optimise their spending values to buy PookyDollar-stamped items.
Pass Attributes are now featuring a Team Attribute on top of existing mechanics.
Developers' note: keeping the differenciation of a team on the League Pass, from the Pookyball system, was a community request.
12/04 - v1.0.2
The Pass Ascension mechanic has been expanded. We're happy to hear player feedback on this evolution!
05/04 - v1.0.1
Updated naming conventions
"Diamond" is renamed to "PookyDollar"
"Silver" is renamed to "TPK-Replica"
04/04 - v1.0.0
Added visuals throughout the paper
Typo corrections
Wording clarifications following first player feedbacks
25/03 - v0.0.8
Large additions to TOKENOMICS - $TPK
Updated to latest model version
Added launch token allocations
Added walkthrough examples
Added up-to-date pricing throughout the whitepaper
Naming updates
$TOKEN -> $TPK
Pass Upgrades -> Stickers
Team Stickers -> Team Boosters
Talent tree -> Skill tree
21/03 - v0.0.7
All mentioned spreadsheets are now publicly readable and downloadable
Removed the internal disclaimer
Clarified MARKETPLACES
18/03 - v0.0.6
Consumable generation
Pass Upgrades list updated - no longer includes generating extra consumables
New system: Consumable Generators
Pass Attributes and Pass Upgrade lists have been updated
Pass always has Exact and Outcome as initial attributes
Added a bottom 50% Diamond reward
Added a top F2P Diamond reward
14/03 - v0.0.5
Clarifications and list updates throughout Consumable, League Pass
Updated
League Pass Attributes and Pass Upgrade spreadsheets
Last updated