Pass Attributes
Team Attribute
When a League Pass is minted, it will also be assigned a Team from the current Season.
This team will receive a doubled effect from the Team boosters attached to the League Pass.
If you have an English pass with Bournemouth , and Bournemouth is level 14, you will have a 14x2 = 28% bonus on any match featuring Bournemouth in the English League!
In the future, we will explore developing a re-roll feature, for a cost in TPK.
Attribute List
Upon creation, each League Pass is assigned specific attributes, adhering to the following criteria: Every League Pass includes the two General prediction aspects and, at a minimum, one Consumable-related attribute, for League Passes of Uncommon rarity or higher. Further attributes will be randomly selected.
Attributes come in 3 categories:
Boost points on a General prediction aspect
Outcome
Exact score
Boost the efficiency of a specific Consumable type
Outcome
Exact score (including all detailed scores)
Over/Under
BTTS/CS
Goal differences
Stoppage goals
Yellow/Red cards
Double-edged
Special
Get extra resources
Avatar XP
League XP
Pass Upgrade XP
Avatar equipment
Increase the Team Sticker bonus
League Pass Creation and Attributes
A League Pass will have several Attributes depending on its Rarity:
Rarity | # of attributes |
---|---|
Common | 2 |
Uncommon | 3 |
Rare | 4 |
Epic | 5 |
Legendary | 5 |
Mythic | 6 |
Ultimate | 6 |
The stats from those attributes are available within this spreadsheet:
π League Pass Attributes Spreadsheet
Permanent Attributes
League Passes from Rare Rarity enjoy higher League XP gains and receive higher Prediction Points.
Common | Uncommon | Rare | Epic | Legendary | Mythic | Ultimate | |
---|---|---|---|---|---|---|---|
Prediction point bonus | - | - | +5% | +10.3% | +15.8% | +21.6% | +27.6% |
League XP Multiplier | - | +50% | +100% | +150% | +250% | +500% | +800% |
Attribute Values at Mint and Leveling
League Passes will receive a first attribution of Base Attribute Points, randomly spread across their Attributes
Then, for each level, players will be able to spread new Attribute Points across their Attributes.
Common | Uncommon | Rare | Epic | Legendary | Mythic | Ultimate | |
---|---|---|---|---|---|---|---|
Max level | 20 | 40 | 60 | 80 | 100 | 125 | 150 |
Base attribute points | 40 | 80 | 120 | 200 | 300 | 400 | 500 |
Attribute points per level | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max level attributes | 120 | 280 | 480 | 760 | 1100 | 1525 | 2000 |
Consumable Generation
Each League Pass generates consumables on a weekly basis when its associated competition is playing.
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