Pass Attributes

Team Attribute

When a League Pass is minted, it will also be assigned a Team from the current Season.

This team will receive a doubled effect from the Team boosters attached to the League Pass.

If you have an English pass with Bournemouth , and Bournemouth is level 14, you will have a 14x2 = 28% bonus on any match featuring Bournemouth in the English League!

In the future, we will explore developing a re-roll feature, for a cost in TPK.

Attribute List

Upon creation, each League Pass is assigned specific attributes, adhering to the following criteria: Every League Pass includes the two General prediction aspects and, at a minimum, one Consumable-related attribute, for League Passes of Uncommon rarity or higher. Further attributes will be randomly selected.

Attributes come in 3 categories:

  • Boost points on a General prediction aspect

    • Outcome

    • Exact score

  • Boost the efficiency of a specific Consumable type

    • Outcome

    • Exact score (including all detailed scores)

    • Over/Under

    • BTTS/CS

    • Goal differences

    • Stoppage goals

    • Yellow/Red cards

    • Double-edged

  • Special

    • Get extra resources

      • Avatar XP

      • League XP

      • Pass Upgrade XP

      • Avatar equipment

    • Increase the Team Sticker bonus

League Pass Creation and Attributes

A League Pass will have several Attributes depending on its Rarity:

Rarity# of attributes

Common

2

Uncommon

3

Rare

4

Epic

5

Legendary

5

Mythic

6

Ultimate

6

The stats from those attributes are available within this spreadsheet:

πŸ”— League Pass Attributes Spreadsheet

Permanent Attributes

League Passes from Rare Rarity enjoy higher League XP gains and receive higher Prediction Points.

CommonUncommonRareEpicLegendaryMythicUltimate

Prediction point bonus

-

-

+5%

+10.3%

+15.8%

+21.6%

+27.6%

League XP Multiplier

-

+50%

+100%

+150%

+250%

+500%

+800%

Attribute Values at Mint and Leveling

  • League Passes will receive a first attribution of Base Attribute Points, randomly spread across their Attributes

  • Then, for each level, players will be able to spread new Attribute Points across their Attributes.

CommonUncommonRareEpicLegendaryMythicUltimate

Max level

20

40

60

80

100

125

150

Base attribute points

40

80

120

200

300

400

500

Attribute points per level

4

5

6

7

8

9

10

Max level attributes

120

280

480

760

1100

1525

2000

Consumable Generation

Each League Pass generates consumables on a weekly basis when its associated competition is playing.

See Obtaining Consumables.

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